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Oculus Quest review: The crown prince of virtual reality

The Oculus Quest is undeniably the best wireless VR has to offer

Pros

  • No wires, computers or sensors required
  • Well-priced
  • Plenty of top-notch VR content to explore

Cons

  • Not as powerful as a wired VR headset
  • Straps are fiddly

The Oculus Quest has finally arrived. The Facebook-made VR headset first caught our eye in October last year, with Oculus’ latest wireless VR headset boasting some powerful internal components, while providing a significant upgrade over its cheaper sibling, the Oculus Go.

Not that the Oculus Go isn’t a great little headset – we remain convinced that it makes real progress in the race to make VR accessible. In theory, however, the beefed-up Oculus Quest ought to blow any previous efforts right out of the water. It promises the same totally wireless, put-on-and-play experience as the Go, albeit with extra power and some seriously impressive new tech to help make those VR experiences even more entertaining than ever before.

Oculus Quest review: What you need to know

The Oculus Quest is a totally wireless all-in-one VR headset. It serves as a spiritual successor to the Oculus Go, which is a similar wireless headset that launched last year. However, where the Oculus Go very much offered a casual VR experience (the headset uses a single controller, limiting its gaming potential), the Oculus Quest is a full-blooded entertainment machine.

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The package contains the headset and two controllers, plus a power lead and plug, two AA batteries and a spacer for users who wear glasses. There’s no such thing as a totally wireless VR headset – the Quest must be charged – but this is as close as you’ll get.

Oculus Quest review: Price and competition

The Oculus Quest costs £400, which is the same price that the original Oculus Rift launched at back in 2016. It might sound like a lot of money, but remember you don’t need a souped-up gaming PC to run it, and it’s certainly not the most expensive VR headset money can buy. That honour goes to the HTC Vive Pro, which costs an alarming £800.

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For the same amount of money as the Quest, you can buy the venerable Oculus Rift or a Windows Mixed Reality headset like the Lenovo Explorer. Of course, the Quest differs from headsets like this by being totally wireless, so the nearest competition actually comes from the likes of the phone-powered Samsung Gear VR (£120), Google Daydream (£99) and Oculus Go (£200) headsets. They might be a lot cheaper, but none of these headsets truly put up a particularly fierce contest.

Oculus Quest review: Design and features

Oculus makes good-looking stuff, I’ll give them that. The Quest is a particularly handsome machine: the all-black finish and textured fabric exterior contribute to the feeling that you’re wearing the tech equivalent of a brand new car. There’s something particularly striking about the front panel, which is a matte black affair with four external cameras inlaid into each corner.

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The rubber headband does feel a bit cheap in comparison, however, and there’s no denying that it can be a bit unwieldy; the velcro adjustment mechanism at the top of the headset requires two hands and a fair amount of patience. That said, the Quest certainly isn’t lightweight – weighing in at 571g – so that exuberant headband does a very good job at keeping the headset strapped to your face.

The two motion controllers that come with the Quest are equally stylish, although it’s their functionality that marks them as a cut above the competition (more on that later). The only downside is that they’re each powered by a single AA battery. They’re far from power-hungry, but of course, whenever they do need changing, this comes with an added cost.

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Lined by foam, the eyepiece is comfortable, although tight straps invariably result in the much-maligned ‘ski goggle’ effect. The nose arch is weirdly angular, and so unless you’re blessed with a sizeable snout you’re likely to notice a bit of light bleeding through the gap. Otherwise, the combination of the complex adjustable headband and foam-lined eyepiece keep the darkness at maximum.

On the lower edge of the headset, you’ll find a volume rocker and slider. The slider adjusts the distance between each lens, a function introduced by the original Rift – it might not be new, but I was smitten with the fact that I didn’t need to wiggle the headset about constantly to find a decent viewing position.

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Thanks to the four tracking cameras, the Oculus Quest has an incredibly nifty ‘see-through’ feature that allows the user to see their surroundings in real(ish) time without removing the headset. It’s never going to be a pristine image – the Quest displays your surroundings in a grainy black and white – but it’s a helpful feature nonetheless, particularly when you’re trying to map out your play area or take a brief pause.

Oculus Quest review: Display

Your VR experience is brought to you by a pair of 1,440 x 1,600 (per eye) OLED lenses with a silky-smooth refresh rate of 75Hz. By comparison, the Oculus Go has a refresh rate of 72Hz, and makes do with an LCD screen at a resolution of 1,280 x 1,440. That’s not bad, but the gorgeous OLED panel produces near-perfect contrast – a deep, inky black and rich, vibrant colours – which puts the Go’s LCD effort to shame.

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A respectable resolution means that the screen door effect (whereby individual pixels produce a visible grid on-screen) is as minimal as you might hope. The viewing angles are wide enough that the black rims disappear from sight quickly and, as I’ve already mentioned, the snug straps and adjustable lens distancing make finding a clear image incredibly simple.

The display might not be entirely faultless, but it still provides an effortlessly impressive viewing experience. It isn’t even the only thing that makes the Oculus Quest so unique.

Oculus Quest review: Performance

Oculus is dedicated to providing a sizeable library of cracking VR games and at long last, it’s finally starting to deliver. The choice of games on the Oculus Store is comfortably better than the dismal offering on the Microsoft Store, although it can’t quite match the SteamVR section for sheer quantity.

A Snapdragon 835 processor means that the Quest can run more advanced VR titles without needing a compatible PC/laptop. This is undoubtedly where the Quest shines: titles that involve plenty of movement like Superhot VR work best without the cables. Of course, you’ll likely run into some limitations, but a wireless VR headset will have to make some sacrifices, and Oculus still hosts the best selection of VR games this side of Steam.

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There are currently around 50 games on offer, with plenty more – like Star Wars’ impressive-looking Vader Immortal – well on the way. And of course, there’s nothing like knowing you can twirl and spin and make a fool of yourself without fear of ending up coiled in a mass of wires.

And you really can twirl and spin (and duck and dodge). The Oculus Quest supports 6 degrees of freedom (DoF) which is pretty standard stuff for more advanced VR headsets; all it means is that the headset is capable of tracking your movement in a three-dimensional area – like moving side-to-side or forwards/backwards. But in a space of your own choosing, without cables to limit your movement, VR becomes a wonderfully energetic experience.

Complementing the fun is the Oculus controller, which translates your inputs into something a little more human. The controllers appear on-screen as a pair of hands, which means your interactions with objects in-game take on a more tactile edge: this is not new technology, of course, but it’s still fascinating to engage with and is a cut above the competition.

As well as the usual platter of VR games, the Oculus user interface also gives you access to social media, web browsing and catch-up TV. It’s really down to personal preference as to whether or not you want to watch Game of Thrones in VR; there’s something to be said for the cinematic experience that VR offers, but it’s not exactly sociable.

Oculus Quest review: Verdict

It should be clear by now that the Oculus Quest has one crucial selling point. The display is suitably impressive, the software is intuitive and content-rich and the build quality is as high as you could hope for – but none of these things are revolutionary on their own. Instead, it’s the lack of hindrances – be that cables, sensors or gaming PCs – that marks the Quest as unique. It’s not perfect, but it’s far and away the very best VR has to offer.

Source: expertreviews.co.uk


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