This photo taken on August 22, 2019 shows eSports professional player Myint Myat Zaw, also known as "Insane", playing Dota 2 at an eSports shop in Yangon. - Myanmar's gaming scene is mushrooming, but frequent power cuts are holding players back in the emerging democracy. (Photo by Sai Aung MAIN / AFP) / TO GO WITH Myanmar-eSports-youth, FEATURE by Lapyae KO and Dene-Hern CHEN        (Photo credit should read SAI AUNG MAIN/AFP via Getty Images)

‘Dota 2’ will match players sooner if they’re open to different roles

Play class-based games and you’ll know that it’s tough to convince people to play certain roles — there are only so many people who’d rather be the support character than the front line hero. Valve’s solution for Dota 2? Give players an incentive to fill those roles. Its latest update to the game adds a Fast Queue option that bumps Ranked players to the front of the line when they’re willing to play with all roles selected.

It works on a credit system that provides more Fast Queue games the more you’re willing to play any role. You get four games (on top of the one you’re playing) each time you play solo. Two-player parties earn two games each, while three-player teams earn a game each. Five-player stacks will always enter the Fast Queue, but they won’t earn future credits.

Valve acknowledged that this is addressing a problem it partly created. The recently toughened matchmaking requirements for Ranked Roles might prevent wildly imbalanced teams, but they also leave players waiting longer for that one person who’s willing to play a less exciting role. In theory, this both speeds up play and reduces the chances of your team having a glaring deficiency on the battlefield.

Source: engadget.com


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